Co-funded by the Erasmus+ programme of the European Union
Erasmus Plus - Key Action 2
Strategic Partnerships for vocational education and training
Project n. 2015-1-IT01-KA202-004749
LEAN: Training by doing and training on the go
as effective approaches to lean manufacturing
2015 - 2017
This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission and the Italian National agency Isfol cannot be held responsible for any use which may be made of the information contained therein.
Partners’ web site
University of Harran
Ertekin Motor ve Pompa Sanve Tic A.S.
University of Leuven
Rzeszow University of Technology
University of Stavanger
Mirsa High School
LEAN project is an innovative capacity building project in the area of VET education, promoting cooperation and partnerships among 9 different organizations and providing new methods for delivering training addressed to a variety of target groups. LEAN project involves 6 organizations representing the world of education (1 VET high school, 1 VET agency, 4 universities) and 3 private enterprises representing industry.
Italy Poland Belgium Turkey Norway Romania
The project’s general aim is to deepen knowledge about Lean Manufacturing (LM) and upgrade the existing training tools extending them to the selected training environments: high school, VET centre, university and company.
LM, a new specialization with a high rate of employability, is becoming more and more studied in VET schools, VET courses and university courses and applied in companies. Essentially LM is a management philosophy based on waste reduction thinking, its principles are derived from the Japanese manufacturing industry.
To enhance the employability of their students universities, schools and training centres need to focus on making courses more attractive and closer to the labour market needs.
LEAN project focuses on two training methodologies: learning by doing and learning on the go.
- LEARNING BY DOING:
Direct experience plays a very important role in a learning process, and learning through reflection on doing is, from our experience, effective and adequate to young learners. The first project output, a lean design game, a kind of ‘serious game’, is a simulation of a product design process and allows participants to learn how a product can be designed in such a way that design costs and design lead time are minimized while the design meets all customer expectations.
- LEARNING ON THE GO:
Learning can take place almost anywhere! The second project output, a training course designed for tablet application, is also aimed for a large variety of audiences, from students to professionals, and give the possibility to learn everywhere in any moment of the day. In addition, a manual will be developed to allow any teacher to make his own interactive tablet cours.
NEEDS to be addressed:
- lack of attractiveness of the existing training tools based on playful didactic
- lack of flexibility/portability in existing training tools for learning anywhere
- lack of homogeneous tools for continuing education in LM (from school to company).
THE TABLET COURSE
Game's documents to download:
5. Compound drawings
Erasmus Plus/Key Action 2/Strategic Partnerships for vocational education and training
LEAN: Training by doing and training on the go as effective approaches to lean manufacturing